Sunzi · Complete work
Chapter 10 — Terrain
Chapter 10 — Terrain of 13. Read it here for reference, or continue through the entire work without leaving the reader.
Open the complete readerOriginal Classical Chinese
孫子曰:凡地形有通者、有掛者、有支者、有隘者、有險者、有遠者。我可以往,彼可以來,曰通。通形者,先居高陽,利糧道,以戰則利。可以往,難以返,曰掛。掛形者,敵無備,出而勝之;敵若有備,出而不勝,難以返,不利。我出而不利,彼出而不利,曰支。支形者,敵雖利我,我無出也,引而去之,令敵半出而擊之,利。隘形者,我先居之,必盈之以待敵。若敵先居之,盈而勿從,不盈而從之。險形者,我先居之,必居高陽以待敵;若敵先居之,引而去之,勿從也。遠形者,勢均,難以挑戰,戰而不利。凡此六者,地之道也,將之至任,不可不察也。
故兵有走者、有弛者、有陷者、有崩者、有亂者、有北者。凡此六者,非天之災,將之過也。夫勢均,以一擊十,曰走;卒强吏弱,曰弛;吏强卒弱,曰陷;大吏怒而不服,遇敵懟而自戰,將不知其能,曰崩;將弱不嚴,教道不明,吏卒無常,陳兵縱橫,曰亂;將不能料敵,以少合衆,以弱擊強,兵無選鋒,曰北。凡此六者,敗之道也,將之至任,不可不察也。
夫地形者,兵之助也。料敵制勝,計險厄遠近,上將之道也。知此而用戰者必勝,不知此而用戰者必敗。故戰道必勝,主曰無戰,必戰可也;戰道不勝,主曰必戰,無戰可也。是故進不求名,退不避罪,唯民是保,而利合於主,國之寶也。
視卒如嬰兒,故可以與之赴深溪;視卒如愛子,故可與之俱死。厚而不能使,愛而不能令,亂而不能治,譬若驕子,不可用也。
知吾卒之可以擊,而不知敵之不可擊,勝之半也;知敵之可擊,而不知吾卒之不可以擊,勝之半也;知敵之可擊,知吾卒之可以擊,而不知地形之不可以戰,勝之半也。故知兵者,動而不迷,舉而不窮。故曰:知彼知己,勝乃不殆;知天知地,勝乃可全。
Mouseia
Mouseia’s complete machine-assisted Musean translation, made directly from the standard 13-chapter Classical Chinese source for fidelity, strategic precision, clarity, structure, and cadence.
Sunzi said: In general, configurations of ground include accessible ground, entangling ground, temporizing ground, constricted ground, precipitous ground, and distant ground. Ground across which we can go and the enemy can come is called accessible. On accessible ground, first occupy high, sunny positions and secure your supply routes; then battle will be advantageous. Ground across which one can go but from which it is difficult to return is called entangling. On entangling ground, if the enemy is unprepared, go forth and defeat him. If the enemy is prepared and you go forth without defeating him, it will be difficult to return, and this is disadvantageous. Ground upon which it is disadvantageous for us to go forth and disadvantageous for the enemy to go forth is called temporizing. On temporizing ground, though the enemy offers us an advantage, we must not go forth. Draw away and depart, causing the enemy to come halfway out, then strike him; this is advantageous. On constricted ground, if we occupy it first, we must fill it completely and await the enemy. If the enemy occupies it first and has filled it completely, do not follow him; if he has not filled it completely, follow him. On precipitous ground, if we occupy it first, we must occupy high, sunny positions and await the enemy. If the enemy occupies it first, draw away and depart; do not follow him. On distant ground, if forces are evenly matched, it is difficult to provoke battle, and fighting is disadvantageous. These six are the Ways of ground. They are the commander’s highest responsibility and must be examined.
Thus, an army may flee, become insubordinate, collapse, crumble, fall into disorder, or be routed. These six are not calamities from Heaven but faults of the commander. When forces are evenly matched and one attacks ten, the result is flight. When soldiers are strong and officers weak, the result is insubordination. When officers are strong and soldiers weak, the result is collapse. When senior officers are angry and insubordinate, and on meeting the enemy act from resentment and fight on their own because the commander does not know their abilities, the result is crumbling. When the commander is weak and not stern, his instruction and direction are unclear, officers and soldiers lack fixed duties, and the battle lines are drawn up every which way, the result is disorder. When the commander cannot assess the enemy, pits a small force against a large one, attacks strength with weakness, and has no picked vanguard among his troops, the result is rout. These six are Ways to defeat. They are the commander’s highest responsibility and must be examined.
The configuration of the ground is an aid to the army. Assessing the enemy to control victory, and calculating dangers, constrictions, distances, and proximities, constitute the Way of a superior commander. He who knows these things and employs them in battle will surely be victorious; he who does not know them and employs troops in battle will surely be defeated. Therefore, if the Way of battle ensures victory, it is permissible to fight even if the ruler says not to fight. If the Way of battle does not ensure victory, it is permissible not to fight even if the ruler says that battle is imperative. Thus, a commander who advances without seeking fame and retreats without avoiding blame, whose sole concern is to protect the people and whose actions accord with the ruler’s advantage, is the treasure of the state.
Regard your soldiers as infants, and you can lead them into the deepest ravines. Regard your soldiers as beloved sons, and they can die with you. But if you treat them generously and cannot employ them, love them and cannot command them, or let them fall into disorder and cannot govern them, they are like spoiled children and cannot be used.
To know that our soldiers can attack, but not to know that the enemy cannot be attacked, is only half the knowledge needed for victory. To know that the enemy can be attacked, but not to know that our soldiers cannot attack, is only half the knowledge needed for victory. To know that the enemy can be attacked and that our soldiers can attack, but not to know that the configuration of the ground makes battle impossible, is only half the knowledge needed for victory. Therefore, one who understands warfare moves without confusion and acts without exhaustion. Thus it is said: Know the enemy and know yourself, and your victory will never be imperiled. Know Heaven and know ground, and your victory can be complete.
Mouseia
Mouseia’s complete Plain English edition, made independently and directly from all 13 chapters and 74 source paragraphs.
Sunzi said: In general, terrain may be accessible, entangling, temporizing, constricted, precipitous, or distant. Ground over which we can go and the enemy can come is called accessible. On accessible terrain, first occupy high ground on the sunny side and keep your supply routes open; then it is advantageous to fight. Ground over which one can go but from which it is difficult to return is called entangling. On entangling terrain, if the enemy is unprepared, go out and defeat him. If the enemy is prepared and you go out but do not defeat him, it will be difficult to return, and this is disadvantageous. Ground on which it is disadvantageous for us to go out and disadvantageous for the enemy to come out is called temporizing. On temporizing terrain, even if the enemy offers us an advantage, we should not go out. Draw back and leave; when half the enemy’s army has emerged, attack it, and this will be advantageous. On constricted terrain, if we occupy it first, we must fill it with troops and await the enemy. If the enemy occupies it first and has filled it with troops, do not follow him in; if he has not filled it, follow him in. On precipitous terrain, if we occupy it first, we must hold high ground on the sunny side and await the enemy. If the enemy occupies it first, draw back and leave; do not follow him. On distant terrain, when strategic conditions are equal, it is difficult to provoke battle, and fighting brings no advantage. These six are the principles of terrain. Examining them is the commander’s highest responsibility and cannot be neglected.
Thus, an army may flee, become insubordinate, collapse, crumble, fall into disorder, or be routed. These six are not disasters from Heaven but faults of the commander. When strategic conditions are equal and one is sent against ten, the result is flight. When the soldiers are strong and the officers weak, the result is insubordination. When the officers are strong and the soldiers weak, the result is collapse. When senior officers are angry and disobedient, encounter the enemy, and resentfully fight on their own because the commander does not understand their capabilities, the result is crumbling. When the commander is weak and not strict, his instructions are unclear, officers and soldiers have no fixed duties, and formations are deployed haphazardly, the result is disorder. When the commander cannot assess the enemy, pits a small force against a large one, attacks strength with weakness, and has no selected vanguard, the result is rout. These six are ways to defeat. Examining them is the commander’s highest responsibility and cannot be neglected.
Terrain is an army’s aid. Assessing the enemy to control victory and calculating dangers, narrow passes, and distances are the way of a superior commander. One who knows these things and uses them in battle will certainly win; one who does not know them and uses battle will certainly lose. Therefore, if the principles of battle indicate certain victory, it is permissible to fight even if the ruler says not to fight. If the principles of battle indicate that victory is impossible, it is permissible not to fight even if the ruler says to fight. Thus, a commander who advances without seeking fame and retreats without avoiding blame, whose only concern is protecting the people and whose actions accord with the ruler’s interests, is the treasure of the state.
Regard your soldiers as infants, and you can lead them into the deepest ravines. Regard your soldiers as beloved sons, and you can die together with them. But if you treat them generously and cannot employ them, love them and cannot command them, or let them become disorderly and cannot govern them, they are like spoiled children and cannot be used.
Knowing that our soldiers can attack but not knowing that the enemy cannot be attacked gives only half the assurance of victory. Knowing that the enemy can be attacked but not knowing that our soldiers cannot attack gives only half the assurance of victory. Knowing that the enemy can be attacked and that our soldiers can attack, but not knowing that the terrain does not permit battle, gives only half the assurance of victory. Therefore, one who understands warfare moves without confusion and acts without exhausting his resources. Thus it is said: Know the enemy and know yourself, and your victory will not be imperiled. Know Heaven and know Earth, and your victory can be complete.